Posts Tagged warcraft

World of Warcraft Leveling Guide Dirty Secrets

 

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–> So you want to level like an elite player? Then you need to get your hands on a World of Warcraft Leveling Guide. If you want to be the best then you have to learn from the best. Let us explain to you some of the dirty little secrets these guides have. Some of the elites are probably pooping on themselves right now because I am going to give out some free stuff here that they charge people lots of money for. The honest truth is, I am not giving anything away, I am just coaching you a little right now to help you in your search to level like a pro.

First off, if you are a newbie to this game, then you should not level. Newbie is just like the nickname given to players who are new to a game. You should go through all the levels and do all your quests to enjoy all the characters and features that make World of Warcraft so popular. Using a World of Warcraft Leveling Guide will take that opportunity away from you.

Anyways, Leveling is where you

 

basically just breeze through the levels grinding in certain spots to build up your XP experience and move on. When you are grinding, this means you are fighting and killing mobs of monsters and humanoids and picking up the items they drop which can be sold at the local auction house. Basically, what a World of Warcraft Leveling Guide will teach you is where these choice locations are and what type of actions you will be taking for quick leveling. If using the World of Warcraft Leveling Guide shows me this type of information, then why would people want to use them? Does that take the fun out of the game? Well, that is the million dollar question.

One of the reasons why players want to level quickly is for FAME. The World of Warcraft is very similar to the real world, people give you respect according to your status. So, getting yourself up to 70 is a great accomplishment because it usually means that you went thru all the battles and quests and have amassed much skill and experience. The second reason is for the quick development of an alternate character. When playing World of Warcraft, you can have multiple characters and so once you have put in your time to get your character up to the higher levels, you usually want to do that to another character that you create. Okay, so there you have it. Now it would not be cool if we just left it at that so I will give you a little taste of what you can find in a World of Warcraft Leveling Guide. Here is a tip for you. When you get to levels 10-13, Go to The Jansen Stead Westfalls and look for the Harvest Golems, Boars, Wolves, and Vultures. Grind those bad boys and earn about 6-12k XP per hour.

Whether you are a newbie trying to level yourself up to 70 for the prestige and bragging rights, or if you are just trying to catch up a new character to the others, World of Warcraft Leveling Guides can help you get it done and usually get it done quickly.

Add comment March 3, 2008

Best Practices For A Warrior In World Of Warcraft

The Job of the Warrior is to get relentlessly beat upon. While there are a handful of classes in World of Warcraft that have the capability to tank, the Warrior stands above them all with more talents, abilities and equipment geared for the role. In a group setting, if the warrior dies first, they died knowing they did their job to the best of their abilities. Some players are better at holding the agro from the monsters than others, but it’s a common adage that effective tanking is 10% gear, 10% talent build and 80% skill.

A large part of effective tanking is outside the hands of the warrior. One common fallacy held by the players of World of Warcraft is that if a tank loses control of a monster, he’s a bad tank. While this very well could be true, the case could actually be quite the opposite. There is a limited number of things a Warrior can do to generate threat on a creature. Assuming that the skill, talents build are in place and the gear collected, he can build a lot of threat. There is an upper limit to the threat obtainable. When a character is assigned to tank, he will not be generating the majority of his threat from dealing damage to a target. Outside of the Warrior class, dealing damage is the best way to increase threat on a monster. Over a period of time, the threat from damage caused by another character can overcome the threat generated by the tank. In such a situation, as long as the warrior was using all his abilities to their maximum effectiveness, there’s nothing else he could have done to keep the focus of the enemy. A party who knows this, and can manage their own threat makes the tanks life that much easier. At lower levels, the group tends to blame the tank if he loses control of the monster. In the end game forty man instances, the smart groups tend to blame the player who pulled the target for not managing his own threat.

Warriors are very dependant on the sort of gear they use. If the goal is to play the higher intensity raid instances, a lot of time will be spent gathering up the equipment. For a tank, there are three main things to look at while gathering gear: Stamina, Armor Rating, and Defense. Stamina gives the character ten hit points per point. That may not seem like a lot, but just like pennies in a piggy back, it starts adding up. Armor Rating lowers the incoming damage percentage. Defense ups the skill of the same name, and lowers the chance that enemies will critically hit the tank by a percentage point for every twenty five points of defense. Thankfully, World of Warcraft offers many different dungeons to crawl in order to gather equipment with all of these perks. On epic pieces of armor, players will find bonuses to blocking skill or dodge percentages, and those are nice too, but those will only come after time spent tanking. There will be a long time when the characters will be relying on uncommon and rare equipment that is much easier to obtain.

Of the 51 talent points World of Warcraft offers its players, eighteen of those should be dedicated to the protection tree. For a tank to excel at his job, it is in his best interest to send points on the talents Defiance, Toughness and Last Stand. Neither five point talent on the first tier of talents a warrior can access truly outdoes the other, one raises the chance to block with a shield, the other raises the characters natural defense. Both are good options, yet not required for optimum tanking. On the second tier, five points in Toughness gives you ten percent more armor contribution, and at the high armor ratings a warrior can achieve this talent can decrease all incoming damage by up to five percent. Also on tier two is the Improved Bloodrage talent. This two point talent is useful, but not required to tank. It is required to gain access to the tier three talent Last Stand. Last stand increases the warriors current and maximum hit points by thirty percent for twenty seconds, great for the times when that heal is coming just a second too late. Lastly, the Defiance talent raises the threat generated by the warrior by fifteen percent. Without all these talents, the warrior is not able to tank to the best of the class’s ability.

The gear is in place, the talent build is good, but the most important thing to tank effectively is the skill. Its not hard to tank. It just takes knowledge. Sunder Armor is the staple of every tanks retinue. It is the most efficient way to gather rage early in a fight, and it makes the enemy easier to kill by lowering its armor rating. Another ability widely used is Heroic Strike. Some tanks use these two abilities and they manage to control the monster. In a prolonged fight, this will not be enough. There are three abilities other than sunder armor that allow the tank to gain as much agro as possible. Shield block, while not an threat generating ability in itself, it guarantees a block, which in turn allows the tank to use the Revenge ability. Revenge is the lowest cost and highest threat generating ability in the game. Finally, Shield Bash, a high threat producing ability used primarily to stop a spell caster from casting can be used liberally on non-magical foes to generate high amounts of threat. Each of these abilities should be used when they are cooled down and available. Once the basics of tanking are understood, each individual player can add their own flavor to the game and improve on their own abilities.

Add comment March 3, 2008

History of World of Warcraft

World of Warcraft stands as the greatest game in the popular Warcraft series

World of Warcraft has been an extraordinary success since its launch in November 2004. It has impressed game critics and has captivated millions of players, who adore the world that the game has created. It is no longer just a game but is now a genuine phenomenon, and one that shows no signs of abating. It is one of the key games of recent times, and stands as a landmark title for online gaming.

World of Warcraft’s appeal lies in that it has created a truly engaging online world. This massively multiplayer online role-playing game is set in the world of Azeroth, a fantastic land that is filled with heroes and monsters and many other creatures. The game’s strength is that it functions as an experience, as a world that exists on its own terms that you may visit and explore as you please.

World of Warcraft is the 4th title in the series of Warcraft games, which have been entertaining people for over a decade. The series began in 1994 with the game Warcraft: Orcs and Humans, a real time strategy game set in Azeroth. This was a fine title, and a good introduction to the series, but in truth the franchise was just getting started. The best was still to come.

Indeed, it wasn’t until 1995 and the release of the second game, Warcraft 2: Tides of Darkness, that the series really found its voice. Warcraft 2 was a masterpiece, and it improved on the original in every sense. The game had beautiful graphics, epic storytelling and fascinating, absorbing gameplay. The high standards of the series continued in 2002, with the release of Warcraft 3: Reign of Chaos. This was another classic and a remarkable game in its own right. The predecessors of World of Warcraft were all superb.

Blizzard Entertainment published all of the Warcraft titles, and the games attracted a huge following. When Blizzard announced that there was going to be a 4th game in the series, it was natural that people were interested. This interest intensified when it emerged that the new Warcraft title was going to be an online multiplayer game. World of Warcraft would make Azeroth more interactive and redefine it as an experience.

The fans of the series had high expectations for World of Warcraft, as it promised to be a terrific and innovative new title. Blizzard held a beta test for the game in March 2004, and gave selected players a preview. Those who played it were very impressed and it received great reviews. The anticipation for the game’s release grew stronger as 2004 went on.

World of Warcraft was officially launched in North America on Tuesday the 23rd of November 2004. It was well received by critics. The launch was a major success, and it achieved huge sales on its first day of release. Blizzard estimated that 240,000 copies were sold in the first day alone. These were record numbers for a game of this genre and so World of Warcraft became the fastest-selling online game in history. It was a smash hit.

World of Warcraft sustained this success; in fact, the popularity of the game began to snowball. It really took off and caught the public imagination, with more and more people becoming enthralled with it. 2005 saw the game explode into a global obsession. In February it was launched in Europe and in June it was launched in China, with other countries following suit. It proved hugely popular everywhere it was released, and by 2005’s close it had more than five million subscribers worldwide.

World of Warcraft has evolved since its initial release. There have been a number of updates for the game, and the universe of Azeroth has grown. Blizzard have made improvements, fixed any problems, and have worked to make the game user-friendly. They have also expanded the game, by adding sections like Blackwing Lair, for example, the dungeon lair of Nefarion, one of the villains in the game.

In June 2005, Blizzard added major player versus player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to engage in battles of 40 on 40 people, while Warsong Gulch offers new challenges, like stealing your opponent’s flag from their camp. These battlegrounds are the most substantial update to World of Warcraft since it was released.

Now, in 2006, World of Warcraft is as popular as ever. An expansion, titled The Burning Crusade, is set for release this year, and should expand the world of Azeroth even further. World of Warcraft has become the pinnacle of the Warcraft series, and is a magnificent and distinctive game.

Add comment March 2, 2008

Who Plays World Of Warcraft

World of Warcraft has developed an enormous following since its release in November 2004. It has built upon its initial success to become an enduring and hugely popular title. The demand for the game has been stronger than its creators might have expected, and it is now a fully-fledged social phenomenon, attracting all kinds of people to its world.

World of Warcraft has enjoyed global success and acclaim. It seemed natural that it would do well in America, where there was anticipation for a new Warcraft title. The truth though is that it has taken off everywhere it has been released. It has been a massive hit in Asia, Australia, Canada, and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that transcends language barriers and geography.

One of World of Warcraft’s strengths is that it appeals to both casual gamers and more experienced players. The game has made the online multiplayer genre more accessible to people who might not normally play it. A lot of people who try the game may have regarded the genre as too complex or may not have played a role-playing game before. It is the quality of World of Warcraft and the buzz surrounding it that has drawn people’s attention towards it.

World of Warcraft has a huge following on the Internet. There is an official site that is busy and informative and contains forums for the game’s subscribers. There are many other fan sites as well. It has a keen fan base made up of a broad cross section of society. People enjoy the game for all sorts of reasons, with fans citing the gorgeous graphics, addictive gameplay and unique characters as elements they find appealing.

Although World of Warcraft has the visual style of a cartoon, it is a game that people of any age can enjoy. All age groups play it, from children to seniors. This leads to an interesting online environment, as younger players interact with older gamers. It is a real mix of people, as children and teenagers share the game’s world with twenty year olds and more mature, middle-aged players and older. It is a friendly, lively environment and tends to be good-natured and welcoming.

The World of Warcraft universe is a happy, thriving community. There is a strong social aspect to it and players can become friends with each other. The game’s world of Azeroth follows the real world’s calendar and so they mark holidays and seasonal events in the game. On New Year’s Eve in 2005 there were parties and celebrations in Azeroth that all players could attend. It is features like this that make its world much more vivid, colourful and convincing.

There is a fan convention for World of Warcraft. The game’s developer Blizzard held an event in October 2005 named BlizzCon, for fans of Warcraft and their other titles. World of Warcraft was a major part of this event, and one of the main attractions was a preview of the game’s expansion, The Burning Crusade. Some 8,000 people attended the event, which is expected to become an annual occurrence. Families went together and fans dressed up in costume as their favourite characters from the game.

World of Warcraft has caught people’s imagination and this has led to a variety of creative offshoots. One key sign of the game’s popularity is the existence of Warcraft fan fiction. Players like to write fictional stories about the characters and events of the game. Fan art is also popular. People draw and paint images inspired by the game and post them in galleries online. Blizzard run their own Fan Art Program that fans can submit their art to for display. There is great creativity and beauty there.

The broad appeal of World of Warcraft is such that it has infiltrated popular culture. The game has been used as an answer on the quiz show Jeopardy. It also has celebrity admirers. The comedian Dave Chappelle is a fan. Chappelle talked about the game during a stand-up performance in San Francisco in 2005. “You know what I’ve been playing a lot of?” the comedian reportedly asked the audience, “World of Warcraft!” He praised the game and expressed his delight with it.

World of Warcraft then is a game that has broken new ground to appeal to a great number of people in society. With more than five million subscribers, it is now the most popular online role-playing game and has grown far beyond its cult origins. Its wide appeal speaks of the brilliance of the game itself.

Add comment March 2, 2008


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